The dilemma

A player invents a dilemma (a friend copies your homework, you find a wallet…). Everyone says what they would do and why.

At a glance

  • For: Teens 12–17
  • Skill practised: Reasoning about right and wrong
  • Three short rounds, no time limit

How it goes

Three short rounds. Kalmdix explains the game, gives turns by name and leads each round at your pace. The players choose the subject; only the skill stays fixed. Tap End meal whenever you are done.

Why it helps at the dinner table

Teens rarely enjoy being questioned at dinner, but most enjoy a good argument, a puzzle or a challenge. A game gives the conversation a playful frame, so nobody feels interrogated.

Each game practises one real skill — giving reasons, asking follow-up questions, telling a story — while the teens pick the topic themselves.

Play it with Kalmdix

Put your phone on the table, choose the game and tap Start. 8 free minutes to try it.

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